Join the Mailing List!
Talk to us! Take part in special limited testing Events! Watch us work!
We’d love to welcome you to our small community!
ABRISS – Build to Destroy
Build structures from parts to let them crash into your targets. Unlock new parts, destroy more, witness entropy at its worst in digital-brutalist cityscapes. Build to destroy.
What is ABRISS?
ABRISS is a physics-destruction puzzle game for PC.
You get a stage you need to solve – to destroy.
There are one or several Main Targets you have to hit, and once they are destroyed, you will be able to progress to the next stage. You can always repeat the stage to destroy a higher percentage of it or try to win with less used parts. You will unlock new parts the more you progress, and there are several worlds that will each introduce a different environmental mechanic.
ABRISS is made by the Randwerk Cooperative, 3 Students from Berlin. It’s our first commercial game.
The stage is untouched.
Build from the parts you have.
The stage is destroyed. You have won.
When will ABRISS be available?
March-ish 22. At least we are aiming for a Steam-Release in Q1/Q2 of 2022. There’s still a long way to go so we can’t promise there won’t be delays, but we will do limited alpha-testing in our Discord regularly if you want to play it earlier. There will propably be a demo too, soon. Subscribe to the Mailing List if you just want to get updated when something happens.
What will be the Price?
Propably over 10 Euro/Dollars. Pricing a game is really hard, and we propably won’t really know until we’re almost launching. If you want you can tell us what you would pay for it in Discord.
How will the Soundtrack be?
While we used classical music in our first teaser, the game will have elements of ambient electronic music and good old Berlin techno. Here are some examples we made:
Will my PC be able to run it?
If you have something that says “Gaming” on it, propably yes. We have seen it run smoothly on 3-ish year old middle class gaming laptops. Your machine should definitely have a dedicated GPU. Everything above Nvidia’s 1000-series should be really safe. One of our working machines has a 1660 and it runs on ~120 FPS sometimes. We only have testing capability for windows right now, so Mac and Linux users, I’m sorry, we’ll try to get it to you too!
Will ABRISS be in my language?
We plan to localise ABRISS for the most commonly used languages on Steam. Since the game is not text-heavy, we will propably be able to afford professional translation for english, simplified and traditional chinese, russian, spanish, german, portuguese, french, polish, turkish, korean, japanese and thai. If you want a different language to be supported, let us know!
Can I help out?
Yes! If you join our Discord server, we will regularly show elements of the game that you can give us feedback to, and we plan to have alpha tests where you can test out the game very early. Keep in mind that it will not be as good as the release and probably be very buggy, and that we will test specific aspects of the game. You can also wishlist the game on Steam, this will help us tremendously because the Steam algorithm really likes wishlists. Wishlist the game! Tell all your friends and your grandma to wishlist the game!
Is this game a metaphor for something?
I want to write about this Game. Where can I find more info?